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benchmark-glmark2es2-a311d.txt (3118B)


      1 # Date: 2023-05-31
      2 # Kernel: Linux 6.4.0-rc1+
      3 # Processor: Amlogic A311D
      4 
      5 minute@reform:~$ glmark2-es2-wayland
      6 =======================================================
      7     glmark2 2023.01
      8 =======================================================
      9     OpenGL Information
     10     GL_VENDOR:      Panfrost
     11     GL_RENDERER:    Mali-G52 (Panfrost)
     12     GL_VERSION:     OpenGL ES 3.1 Mesa 22.3.6
     13     Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
     14     Surface Size:   800x600 windowed
     15 =======================================================
     16 [build] use-vbo=false: FPS: 1221 FrameTime: 0.819 ms
     17 [build] use-vbo=true: FPS: 2574 FrameTime: 0.389 ms
     18 [texture] texture-filter=nearest: FPS: 2886 FrameTime: 0.347 ms
     19 [texture] texture-filter=linear: FPS: 2881 FrameTime: 0.347 ms
     20 [texture] texture-filter=mipmap: FPS: 3025 FrameTime: 0.331 ms
     21 [shading] shading=gouraud: FPS: 1873 FrameTime: 0.534 ms
     22 [shading] shading=blinn-phong-inf: FPS: 1845 FrameTime: 0.542 ms
     23 [shading] shading=phong: FPS: 1511 FrameTime: 0.662 ms
     24 [shading] shading=cel: FPS: 1486 FrameTime: 0.673 ms
     25 [bump] bump-render=high-poly: FPS: 850 FrameTime: 1.177 ms
     26 [bump] bump-render=normals: FPS: 2547 FrameTime: 0.393 ms
     27 [bump] bump-render=height: FPS: 2637 FrameTime: 0.379 ms
     28 [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1160 FrameTime: 0.863 ms
     29 [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 407 FrameTime: 2.462 ms
     30 [pulsar] light=false:quads=5:texture=false: FPS: 2691 FrameTime: 0.372 ms
     31 [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 383 FrameTime: 2.614 ms
     32 [desktop] effect=shadow:windows=4: FPS: 1631 FrameTime: 0.613 ms
     33 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 319 FrameTime: 3.142 ms
     34 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 324 FrameTime: 3.096 ms
     35 [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 374 FrameTime: 2.675 ms
     36 [ideas] speed=duration: FPS: 814 FrameTime: 1.229 ms
     37 [jellyfish] <default>: FPS: 1129 FrameTime: 0.886 ms
     38 [terrain] <default>: FPS: 61 FrameTime: 16.430 ms
     39 [shadow] <default>: FPS: 830 FrameTime: 1.206 ms
     40 [refract] <default>: FPS: 131 FrameTime: 7.637 ms
     41 [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2601 FrameTime: 0.385 ms
     42 [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2379 FrameTime: 0.420 ms
     43 [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2581 FrameTime: 0.387 ms
     44 [function] fragment-complexity=low:fragment-steps=5: FPS: 2379 FrameTime: 0.420 ms
     45 [function] fragment-complexity=medium:fragment-steps=5: FPS: 2105 FrameTime: 0.475 ms
     46 [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2911 FrameTime: 0.344 ms
     47 [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2479 FrameTime: 0.403 ms
     48 [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2091 FrameTime: 0.478 ms
     49 =======================================================
     50                                   glmark2 Score: 1669
     51 =======================================================