benchmark-glmark2es2-a311d.txt (3118B)
1 # Date: 2023-05-31 2 # Kernel: Linux 6.4.0-rc1+ 3 # Processor: Amlogic A311D 4 5 minute@reform:~$ glmark2-es2-wayland 6 ======================================================= 7 glmark2 2023.01 8 ======================================================= 9 OpenGL Information 10 GL_VENDOR: Panfrost 11 GL_RENDERER: Mali-G52 (Panfrost) 12 GL_VERSION: OpenGL ES 3.1 Mesa 22.3.6 13 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 14 Surface Size: 800x600 windowed 15 ======================================================= 16 [build] use-vbo=false: FPS: 1221 FrameTime: 0.819 ms 17 [build] use-vbo=true: FPS: 2574 FrameTime: 0.389 ms 18 [texture] texture-filter=nearest: FPS: 2886 FrameTime: 0.347 ms 19 [texture] texture-filter=linear: FPS: 2881 FrameTime: 0.347 ms 20 [texture] texture-filter=mipmap: FPS: 3025 FrameTime: 0.331 ms 21 [shading] shading=gouraud: FPS: 1873 FrameTime: 0.534 ms 22 [shading] shading=blinn-phong-inf: FPS: 1845 FrameTime: 0.542 ms 23 [shading] shading=phong: FPS: 1511 FrameTime: 0.662 ms 24 [shading] shading=cel: FPS: 1486 FrameTime: 0.673 ms 25 [bump] bump-render=high-poly: FPS: 850 FrameTime: 1.177 ms 26 [bump] bump-render=normals: FPS: 2547 FrameTime: 0.393 ms 27 [bump] bump-render=height: FPS: 2637 FrameTime: 0.379 ms 28 [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1160 FrameTime: 0.863 ms 29 [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 407 FrameTime: 2.462 ms 30 [pulsar] light=false:quads=5:texture=false: FPS: 2691 FrameTime: 0.372 ms 31 [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 383 FrameTime: 2.614 ms 32 [desktop] effect=shadow:windows=4: FPS: 1631 FrameTime: 0.613 ms 33 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 319 FrameTime: 3.142 ms 34 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 324 FrameTime: 3.096 ms 35 [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 374 FrameTime: 2.675 ms 36 [ideas] speed=duration: FPS: 814 FrameTime: 1.229 ms 37 [jellyfish] <default>: FPS: 1129 FrameTime: 0.886 ms 38 [terrain] <default>: FPS: 61 FrameTime: 16.430 ms 39 [shadow] <default>: FPS: 830 FrameTime: 1.206 ms 40 [refract] <default>: FPS: 131 FrameTime: 7.637 ms 41 [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2601 FrameTime: 0.385 ms 42 [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2379 FrameTime: 0.420 ms 43 [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2581 FrameTime: 0.387 ms 44 [function] fragment-complexity=low:fragment-steps=5: FPS: 2379 FrameTime: 0.420 ms 45 [function] fragment-complexity=medium:fragment-steps=5: FPS: 2105 FrameTime: 0.475 ms 46 [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2911 FrameTime: 0.344 ms 47 [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2479 FrameTime: 0.403 ms 48 [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2091 FrameTime: 0.478 ms 49 ======================================================= 50 glmark2 Score: 1669 51 =======================================================