benchmark-glmark2es2-imx8mq.txt (3130B)
1 # Date: 2023-05-31 2 # Kernel: Linux 6.1.0-reform2-arm64 3 # Processor: NXP i.MX8MQ 4 5 mntmn@reform:~$ glmark2-es2-wayland 6 ======================================================= 7 glmark2 2023.01 8 ======================================================= 9 OpenGL Information 10 GL_VENDOR: Mesa 11 GL_RENDERER: Vivante GC7000 rev 6214 12 GL_VERSION: OpenGL ES 2.0 Mesa 23.1.0-devel (git-91a6c9cccf) 13 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 14 Surface Size: 800x600 windowed 15 ======================================================= 16 [build] use-vbo=false: FPS: 1326 FrameTime: 0.755 ms 17 [build] use-vbo=true: FPS: 1472 FrameTime: 0.679 ms 18 [texture] texture-filter=nearest: FPS: 1154 FrameTime: 0.867 ms 19 [texture] texture-filter=linear: FPS: 1137 FrameTime: 0.880 ms 20 [texture] texture-filter=mipmap: FPS: 1144 FrameTime: 0.874 ms 21 [shading] shading=gouraud: FPS: 998 FrameTime: 1.003 ms 22 [shading] shading=blinn-phong-inf: FPS: 719 FrameTime: 1.393 ms 23 [shading] shading=phong: FPS: 510 FrameTime: 1.963 ms 24 [shading] shading=cel: FPS: 386 FrameTime: 2.595 ms 25 [bump] bump-render=high-poly: FPS: 482 FrameTime: 2.078 ms 26 [bump] bump-render=normals: FPS: 1012 FrameTime: 0.989 ms 27 [bump] bump-render=height: FPS: 750 FrameTime: 1.334 ms 28 [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 317 FrameTime: 3.160 ms 29 [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 114 FrameTime: 8.811 ms 30 [pulsar] light=false:quads=5:texture=false: FPS: 1146 FrameTime: 0.873 ms 31 [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 159 FrameTime: 6.301 ms 32 [desktop] effect=shadow:windows=4: FPS: 567 FrameTime: 1.765 ms 33 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.635 ms 34 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 173 FrameTime: 5.781 ms 35 [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 260 FrameTime: 3.856 ms 36 [ideas] speed=duration: FPS: 694 FrameTime: 1.442 ms 37 [jellyfish] <default>: FPS: 260 FrameTime: 3.857 ms 38 [terrain] <default>: FPS: 21 FrameTime: 47.959 ms 39 [shadow] <default>: FPS: 604 FrameTime: 1.658 ms 40 [refract] <default>: FPS: 50 FrameTime: 20.252 ms 41 [conditionals] fragment-steps=0:vertex-steps=0: FPS: 983 FrameTime: 1.018 ms 42 [conditionals] fragment-steps=5:vertex-steps=0: FPS: 344 FrameTime: 2.912 ms 43 [conditionals] fragment-steps=0:vertex-steps=5: FPS: 943 FrameTime: 1.061 ms 44 [function] fragment-complexity=low:fragment-steps=5: FPS: 508 FrameTime: 1.970 ms 45 [function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.388 ms 46 [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 491 FrameTime: 2.041 ms 47 [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 491 FrameTime: 2.040 ms 48 [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 228 FrameTime: 4.402 ms 49 ======================================================= 50 glmark2 Score: 602 51 =======================================================