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benchmark-glmark2es2-imx8mq.txt (3130B)


      1 # Date: 2023-05-31
      2 # Kernel: Linux 6.1.0-reform2-arm64
      3 # Processor: NXP i.MX8MQ
      4 
      5 mntmn@reform:~$ glmark2-es2-wayland
      6 =======================================================
      7     glmark2 2023.01
      8 =======================================================
      9     OpenGL Information
     10     GL_VENDOR:      Mesa
     11     GL_RENDERER:    Vivante GC7000 rev 6214
     12     GL_VERSION:     OpenGL ES 2.0 Mesa 23.1.0-devel (git-91a6c9cccf)
     13     Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
     14     Surface Size:   800x600 windowed
     15 =======================================================
     16 [build] use-vbo=false: FPS: 1326 FrameTime: 0.755 ms
     17 [build] use-vbo=true: FPS: 1472 FrameTime: 0.679 ms
     18 [texture] texture-filter=nearest: FPS: 1154 FrameTime: 0.867 ms
     19 [texture] texture-filter=linear: FPS: 1137 FrameTime: 0.880 ms
     20 [texture] texture-filter=mipmap: FPS: 1144 FrameTime: 0.874 ms
     21 [shading] shading=gouraud: FPS: 998 FrameTime: 1.003 ms
     22 [shading] shading=blinn-phong-inf: FPS: 719 FrameTime: 1.393 ms
     23 [shading] shading=phong: FPS: 510 FrameTime: 1.963 ms
     24 [shading] shading=cel: FPS: 386 FrameTime: 2.595 ms
     25 [bump] bump-render=high-poly: FPS: 482 FrameTime: 2.078 ms
     26 [bump] bump-render=normals: FPS: 1012 FrameTime: 0.989 ms
     27 [bump] bump-render=height: FPS: 750 FrameTime: 1.334 ms
     28 [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 317 FrameTime: 3.160 ms
     29 [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 114 FrameTime: 8.811 ms
     30 [pulsar] light=false:quads=5:texture=false: FPS: 1146 FrameTime: 0.873 ms
     31 [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 159 FrameTime: 6.301 ms
     32 [desktop] effect=shadow:windows=4: FPS: 567 FrameTime: 1.765 ms
     33 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.635 ms
     34 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 173 FrameTime: 5.781 ms
     35 [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 260 FrameTime: 3.856 ms
     36 [ideas] speed=duration: FPS: 694 FrameTime: 1.442 ms
     37 [jellyfish] <default>: FPS: 260 FrameTime: 3.857 ms
     38 [terrain] <default>: FPS: 21 FrameTime: 47.959 ms
     39 [shadow] <default>: FPS: 604 FrameTime: 1.658 ms
     40 [refract] <default>: FPS: 50 FrameTime: 20.252 ms
     41 [conditionals] fragment-steps=0:vertex-steps=0: FPS: 983 FrameTime: 1.018 ms
     42 [conditionals] fragment-steps=5:vertex-steps=0: FPS: 344 FrameTime: 2.912 ms
     43 [conditionals] fragment-steps=0:vertex-steps=5: FPS: 943 FrameTime: 1.061 ms
     44 [function] fragment-complexity=low:fragment-steps=5: FPS: 508 FrameTime: 1.970 ms
     45 [function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.388 ms
     46 [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 491 FrameTime: 2.041 ms
     47 [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 491 FrameTime: 2.040 ms
     48 [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 228 FrameTime: 4.402 ms
     49 =======================================================
     50                                   glmark2 Score: 602
     51 =======================================================