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MNT Reform: Open Source Portable Computer
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commit 7222f95d6f6bd80b95192b73f310fe7619f9d094
parent 37b6deae1435637e62539163c3b162f84265909e
Author: Lukas F. Hartmann <lukas@mntre.com>
Date:   Wed, 31 May 2023 14:29:42 +0200

add glmark2 results

Diffstat:
Areform2-benchmarks/benchmark-glmark2es2-a311d.txt | 51+++++++++++++++++++++++++++++++++++++++++++++++++++
Areform2-benchmarks/benchmark-glmark2es2-imx8mq.txt | 51+++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 102 insertions(+), 0 deletions(-)

diff --git a/reform2-benchmarks/benchmark-glmark2es2-a311d.txt b/reform2-benchmarks/benchmark-glmark2es2-a311d.txt @@ -0,0 +1,51 @@ +# Date: 2023-05-31 +# Kernel: Linux 6.4.0-rc1+ +# Processor: Amlogic A311D + +minute@reform:~$ glmark2-es2-wayland +======================================================= + glmark2 2023.01 +======================================================= + OpenGL Information + GL_VENDOR: Panfrost + GL_RENDERER: Mali-G52 (Panfrost) + GL_VERSION: OpenGL ES 3.1 Mesa 22.3.6 + Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 + Surface Size: 800x600 windowed +======================================================= +[build] use-vbo=false: FPS: 1221 FrameTime: 0.819 ms +[build] use-vbo=true: FPS: 2574 FrameTime: 0.389 ms +[texture] texture-filter=nearest: FPS: 2886 FrameTime: 0.347 ms +[texture] texture-filter=linear: FPS: 2881 FrameTime: 0.347 ms +[texture] texture-filter=mipmap: FPS: 3025 FrameTime: 0.331 ms +[shading] shading=gouraud: FPS: 1873 FrameTime: 0.534 ms +[shading] shading=blinn-phong-inf: FPS: 1845 FrameTime: 0.542 ms +[shading] shading=phong: FPS: 1511 FrameTime: 0.662 ms +[shading] shading=cel: FPS: 1486 FrameTime: 0.673 ms +[bump] bump-render=high-poly: FPS: 850 FrameTime: 1.177 ms +[bump] bump-render=normals: FPS: 2547 FrameTime: 0.393 ms +[bump] bump-render=height: FPS: 2637 FrameTime: 0.379 ms +[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1160 FrameTime: 0.863 ms +[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 407 FrameTime: 2.462 ms +[pulsar] light=false:quads=5:texture=false: FPS: 2691 FrameTime: 0.372 ms +[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 383 FrameTime: 2.614 ms +[desktop] effect=shadow:windows=4: FPS: 1631 FrameTime: 0.613 ms +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 319 FrameTime: 3.142 ms +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 324 FrameTime: 3.096 ms +[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 374 FrameTime: 2.675 ms +[ideas] speed=duration: FPS: 814 FrameTime: 1.229 ms +[jellyfish] <default>: FPS: 1129 FrameTime: 0.886 ms +[terrain] <default>: FPS: 61 FrameTime: 16.430 ms +[shadow] <default>: FPS: 830 FrameTime: 1.206 ms +[refract] <default>: FPS: 131 FrameTime: 7.637 ms +[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2601 FrameTime: 0.385 ms +[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2379 FrameTime: 0.420 ms +[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2581 FrameTime: 0.387 ms +[function] fragment-complexity=low:fragment-steps=5: FPS: 2379 FrameTime: 0.420 ms +[function] fragment-complexity=medium:fragment-steps=5: FPS: 2105 FrameTime: 0.475 ms +[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2911 FrameTime: 0.344 ms +[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2479 FrameTime: 0.403 ms +[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2091 FrameTime: 0.478 ms +======================================================= + glmark2 Score: 1669 +======================================================= diff --git a/reform2-benchmarks/benchmark-glmark2es2-imx8mq.txt b/reform2-benchmarks/benchmark-glmark2es2-imx8mq.txt @@ -0,0 +1,51 @@ +# Date: 2023-05-31 +# Kernel: Linux 6.1.0-reform2-arm64 +# Processor: NXP i.MX8MQ + +mntmn@reform:~$ glmark2-es2-wayland +======================================================= + glmark2 2023.01 +======================================================= + OpenGL Information + GL_VENDOR: Mesa + GL_RENDERER: Vivante GC7000 rev 6214 + GL_VERSION: OpenGL ES 2.0 Mesa 23.1.0-devel (git-91a6c9cccf) + Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 + Surface Size: 800x600 windowed +======================================================= +[build] use-vbo=false: FPS: 1326 FrameTime: 0.755 ms +[build] use-vbo=true: FPS: 1472 FrameTime: 0.679 ms +[texture] texture-filter=nearest: FPS: 1154 FrameTime: 0.867 ms +[texture] texture-filter=linear: FPS: 1137 FrameTime: 0.880 ms +[texture] texture-filter=mipmap: FPS: 1144 FrameTime: 0.874 ms +[shading] shading=gouraud: FPS: 998 FrameTime: 1.003 ms +[shading] shading=blinn-phong-inf: FPS: 719 FrameTime: 1.393 ms +[shading] shading=phong: FPS: 510 FrameTime: 1.963 ms +[shading] shading=cel: FPS: 386 FrameTime: 2.595 ms +[bump] bump-render=high-poly: FPS: 482 FrameTime: 2.078 ms +[bump] bump-render=normals: FPS: 1012 FrameTime: 0.989 ms +[bump] bump-render=height: FPS: 750 FrameTime: 1.334 ms +[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 317 FrameTime: 3.160 ms +[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 114 FrameTime: 8.811 ms +[pulsar] light=false:quads=5:texture=false: FPS: 1146 FrameTime: 0.873 ms +[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 159 FrameTime: 6.301 ms +[desktop] effect=shadow:windows=4: FPS: 567 FrameTime: 1.765 ms +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.635 ms +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 173 FrameTime: 5.781 ms +[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 260 FrameTime: 3.856 ms +[ideas] speed=duration: FPS: 694 FrameTime: 1.442 ms +[jellyfish] <default>: FPS: 260 FrameTime: 3.857 ms +[terrain] <default>: FPS: 21 FrameTime: 47.959 ms +[shadow] <default>: FPS: 604 FrameTime: 1.658 ms +[refract] <default>: FPS: 50 FrameTime: 20.252 ms +[conditionals] fragment-steps=0:vertex-steps=0: FPS: 983 FrameTime: 1.018 ms +[conditionals] fragment-steps=5:vertex-steps=0: FPS: 344 FrameTime: 2.912 ms +[conditionals] fragment-steps=0:vertex-steps=5: FPS: 943 FrameTime: 1.061 ms +[function] fragment-complexity=low:fragment-steps=5: FPS: 508 FrameTime: 1.970 ms +[function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.388 ms +[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 491 FrameTime: 2.041 ms +[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 491 FrameTime: 2.040 ms +[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 228 FrameTime: 4.402 ms +======================================================= + glmark2 Score: 602 +=======================================================